|
Inverse Winding
- Apply to a BEOBJECT (3D Object or Group)
|
This VSL BB inverses faces normal
of a mesh, a group of mesh or all meshes, depending on the target
type:
- NULL: all 3DObjects are parsed
- an Object3D: only this object's mesh is modified
- a group: only mesh of 3DObjects in the group are parsed
In: activates the behavior.
Out: activates when the process completes. |