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Tunnel


 

Beyond The Eye   Tunnel Demo

Concept: a Cartoon-like Environment with Dynamically Generated Interactive Components

In this game demo, an environment fusing cartoon-like rendering with realistic space and depth combines with dynamic behavioral 3D objects.

An interactive spaceship move through the tunnel, casting shadows that get darker or fainter as it changes its distance from the walls.

Aside from the spaceship and the walls, all objects, sounds and effects are dynamically created.

A double particle system and duplicate rendering create the cartoon-like graphics, while controlling the Level of Detail (LOD) obtains a 15% framerate improvement.

Dev's advanced file compression creates small file sizes for fast, painless downloads.

 


Tunnel