Tunnel
Demo
Concept: a Cartoon-like Environment with Dynamically Generated
Interactive Components
In this game demo, an environment fusing cartoon-like rendering
with realistic space and depth combines with dynamic behavioral
3D objects.
An interactive spaceship move through the tunnel, casting shadows
that get darker or fainter as it changes its distance from the walls.
Aside from the spaceship and the walls, all objects, sounds and
effects are dynamically created.
A double particle system and duplicate rendering create the cartoon-like
graphics, while controlling the Level of Detail (LOD) obtains a
15% framerate improvement.
Dev's advanced file compression creates small file sizes for fast,
painless downloads.
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