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Tuesday December 3rd, 2002 3:00 p.m.
719 Broadway 12th floor
Small Conference Room
Niall Winters is a member of the Everyday Learning Group at Media Lab Europe located in Dublin, Ireland. Currently,his
research focuses on (a) designing learning environments for students/children to explore abstract concepts (object-orientated
data structures, multivariable systems etc.) and (b) developing "core" technologies focused on humans requirements.
www.mle.media.mit.edu/~niall
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Wednesday December 4th, 2002 11:00 a.m.
719 Broadway 12th floor
Small Conference Room
In this talk I will present two practical techniques for simulating subsurface scattering and for rendering translucent
materials. The first technique uses photon tracing and photon mapping to simulate both single scattering and multiple
scattering inside the material. The photon mapping algorithm is significantly faster than other Monte Carlo based
methods, but it becomes costly for highly scattering materials such as milk and skin. This observation has resulted in the
development of a new technique based on a diffusion approximation. The diffusion approximation is faster (by several orders
of magnitude) than previous approaches for rendering translucent materials and it is the first theory that extends the
traditional point based reflection model (BRDF) paradigm in computer graphics and uses a BSSRDF - Bidirectional Scattering
Surface Reflectance Distribution Function. In addition, the theory is sufficiently accurate that it can be used to measure
the scattering properties of translucent materials. I will show several rendered animations and images of translucent
materials including marble, milk, and skin, that were simulated using these techniques.
Bio:
Dr. Henrik Wann Jensen is an assistant professor at UCSD where he is
working in the computer graphics group on realistic image synthesis,
global illumination, and appearance modeling. His contributions to
computer graphics include the photon mapping algorithm for global
illumination, and the first BSSRDF for simulating subsurface
scattering in translucent materials. He is the author of "Realistic Image Synthesis
using Photon Mapping", AK Peters 2001. Prior to coming to UCSD in 2002,
he was a research associate at Stanford from 1999-2002, a postdoctoral
researcher at MIT, and a research scientist in industry working on
commercial rendering software. He received his M.Sc. and Ph.D. in
Computer Science from the Technical University of Denmark for
developing the photon mapping method.
http://graphics.ucsd.edu/~henrik
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Friday December 6th, 2002
11:30 a.m. Room 1302 WWH 251 Mercer Street New York, NY 10012-1185
Speaker: Thomas Funkhouser, Princeton University
Title: A Search Engine for 3D Models
Abstract:
As the number of 3D models available on the Web grows, there is an
increasing need for a search engine to help people find them (e.g., a
Google for 3D models). Unfortunately, traditional text-based search
techniques are not always effective for 3D data. In this talk, we
investigate new shape-based search methods. A key challenge is to find
a computational representation of shape (a "shape descriptor") that is
concise, robust, quick to compute, efficient to match, and
discriminating between similar and dissimilar shapes.
In this talk, I will describe shape descriptors designed for computer
graphics models commonly found on the Web (i.e., they may contain
arbitrary degeneracies and alignments). We have experimented with them
in a Web-based search engine that allows users to query for 3D models
based on similarities to 3D sketches, 3D models, 2D sketches, and/or
text keywords. We find our best shape matching methods provide better
precision-recall performance than related approaches and are fast enough
to return query results from a repository of 20,000 polygonal models in
under a second. You can try them out at:
http://shape.cs.princeton.edu.
Refreshments will be served at 11:15 a.m. in room 1302 Warren Weaver Hall.
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Thursday December 12th, 2002
3:00 p.m. Room 109 WWH 251 Mercer Street New York, NY 10012-1185
Demetri Terzopoulos Lectures on "Artificial Life"
The CIMS holiday party will follow at 4:30 p.m. that afternoon in the 13th floor lounge of Warren Weaver Hall.
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Tuesday, December 17, 3pm 719 Broadway, 12th Floor Small Conference Room
PerAct: An Action Perception System for the Talking Heads Experiment
Jean-Christophe Baillie
l'Ecole Nationale Superieure de Techniques Avancees
Paris, France
Abstract: PerAct is a fully integrated system that performs real-time
action recognition in video sequences. The actions recognized are simple
like "Take", "Push", "Pull". The vision part of the system uses
probabilistic histograms to learn and track colored objects. Qualitative
Descriptors are then used to recognize simple dynamic states between the
objects (move, get closer, touch, ...). The Qualitative Descriptors are
combined in real time into more abstract structures until actions can be
recognized. The actions are used as a high level information source for
the latest Talking Head experiment leaded by Luc Steels at Sony CSL.
This experiment uses verbal interaction between robots looking at a
scene to let them develop dynamicaly their own grammatic structures.
Jean-Christophe Baillie will also present his future research program at ENSTA which includes
"Architecture for Active Vision" and "Image Synthesis".
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Courant Institute / NYU School of Medicine / NYU College of Dentistry
December 18, 2002
2:50 Terzopoulos, 3:10 Zorin
Room 1302, Warren Weaver Hall ( 251 Mercer Street )
Demetri Terzopoulos and Denis Zorin will deliver lectures on Computer Graphics and Vision
for Biomedical Applications.
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Friday November 1, 2002
11:30 a.m. Room 1302 WWH 251 Mercer Street New York, NY 10012-1185
Speaker: Tomaso Poggio, Center for Biological and Computational
Learning, Artificial Intelligence Laboratory and McGovern Institute
for
Brain Research, M.I.T.
Title: Statistical Learning: Overview and Applications
Abstract:
I will give a brief overview of our recent work on statistical
learning
theory, including results on the problem of classification and
function
approximation. I will describe applications in various domains -- such
as visual recognition, computer graphics and bioinformatics.
Some relevant papers (the papers can be downloaded from
http://www.ai.mit.edu/projects/cbcl/publications/all-year.html
Refreshments will be served at 11:15 a.m. in room 1302 Warren Weaver
Hall.
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Monday November 4th, 2002
2:00 p.m.
The Center for Advanced Technology
715 Broadway 12th floor
Small Conference Room
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Thursday, November 14th, 2002
5:00 p.m.
Irving H. Jurow Lecture Hall
100 Washington Square East
Ken Perlin, Professor of Computer Science at the
Courant Institute of Mathematical Sciences
and Faculty of Arts and Science
will lecture on, More Than Words Can Say: New Modes of Communication for Networked Citizens
Reception to follow
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Thursday, November 21st, 2002
3:00 p.m.
719 Broadway, 12th Floor Small Conference Room
Synthesizing Believable Facial Motion
Erika Chuang, Stanford University
Animation of facial speech and expressions has experienced increased
attention in the graphics community recently. Most current research
focuses on techniques for capturing, synthesizing and retargeting
facial motion. Little attention has been paid to the problem of
controling and modifying the expression itself.
In this talk, I will describe a technique based on factorization model
that separates video data of expressive facial speech into expressive
features and underlying speech content. This allows, for example, a
sequence originally recorded with a happy expression to be modified so
that the speaker appears to be speaking with an angry or or neutral
expression. Although the expression has been modified, the new
sequences maintain the same visual speech content as the original
sequence. I will also discuss the limitation of this model, which is
the lack of temporal coherency. Finally I will draw an analogy to
recent work on texture synthesis as a motivation for future
directions.
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Thursday, November 21st, 2002
7:00 p.m.
Tisch Hall
Room 200
John SanGiovanni, Microsoft Technical Evangelist, will be discussing
current wireless technologies and overviewing several Microsoft mobile
platforms, including Tablet PC, Pocket PC and SmartPhone. John will be
followed by Brian Schneider from Microsoft College Recruiting who will
be talking about technical full-time and internship opportunities
working on products as developers, testers, and program managers.
There will be time for Q & A for both John and Brian after the presentation.
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Friday November 22nd, 2002
3:00 p.m.
719 Broadway 12th Floor
Small Conference Room
Animation by Example
Michael Gleicher,
University of Wisconsin - Madison
Motion for computer animation is notoriously difficult to create. In
order to achieve the expressiveness, subtlety and realism of quality
motion, practitioners have relied on either capturing the movements of
real performers, or labor and skill intensive manual specification
methods. Such methods create specific, short clips of motion. These
clips may provide the desired quality, but lack the flexibility
required when all movements cannot be pre-planned. In contrast to
clip-based methods, motion synthesis approaches can flexibly create
motions on the fly, but (to date) have not provided sufficient
quality.
In this talk, I will survey our efforts to create high-quality motion
for animation in a flexible manner. I will begin by reviewing some of
our previous efforts in motion editing, the problem of adapting
motions to meet new needs. I will discuss how the successes and
failures of these approaches have lead us to a number of new
directions. I will describe several of our recent results, including
preserving the fine details of motions during editing, creating
high-level control abstractions for motion, and synthesizing new
motions by assembling pieces of existing motions. Combined, these
developments promise to allow flexible creation of high-quality motion
based on an initial set of example motions.
BIO:
Michael Gleicher is an Assistant Professor in the Department of
Computer Sciences at the University of Wisconsin,
Madison. Prof. Gleicher joined the University in 1998 to start a
computer graphics group within the department. The overall goal of
his research is to create tools that make it easier to create
pictures, video, animation, and virtual environments; and to make
these visual artifacts more interesting, entertaining, and
informative. His current focus is on tools for character animation and
for the automatic production of video.
Prior to joining the university, Prof. Gleicher was a researcher at
The Autodesk Vision Technology Center and at Apple Computer's Advanced
Technology Group. He earned his Ph. D. in Computer Science from
Carnegie Mellon University, and holds a B.S.E. in Electrical
Engineering from Duke University.
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Thursday October 31st, 2002
10:00 a.m.
The Tribeca Grand Hotel
Two Avenue of the Americas
New York, NY 10013
Ken Perlin is giving the Keynote Speech and Opening Remarks on the second day of the Entertainment Technology Alliance's
Tribeca Seminar Series.
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For additional information, contact: info@cat.nyu.edu
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